Example #1
0
async function inviteToBattlegroup(characterID: string, characterName: string, battlegroupID: string) {
  try {
    const result = await GroupsAPI.InviteV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      battlegroupID || invalidID,
      characterID || invalidID,
      characterName,
      GroupTypes.Battlegroup,
    );

    if (result.ok) {
      sendSystemMessage(`Battlegroup invite sent successfully!`);
      return result;
    }

    sendSystemMessage(`Failed to send Battlegroup invite.`);
    console.error('Failed to send Battlegroup invite.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to send Battlegroup invite.\n' + error);
  }
}
Example #2
0
async function kickFromBattlegroup(targetEntityID: string, targetCharacterID: string,
  targetName: string, battlegroupID: string) {
  try {
    const result = await GroupsAPI.KickV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      battlegroupID,
      targetEntityID,
      targetCharacterID,
      targetName,
    );

    if (result.ok) {
      sendSystemMessage(`Kicked!`);
      return;
    }

    sendSystemMessage(`Failed to kick.`);
    console.error('Failed to kick.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to kick.\n' + error);
  }
}
Example #3
0
async function kickFromWarband(targetEntityID: string, targetCharacterID: string,
  targetName: string, warbandID: string) {
  try {
    const result = await GroupsAPI.KickV1(
      defaultConfig,
      client.shardID,
      client.characterID,
      warbandID,
      targetEntityID,
      targetCharacterID,
      targetName,
    );

    if (result.ok) {
      sendSystemMessage(`Kicked!`);
      return;
    }

    sendSystemMessage(`Failed to kick.`);
    console.error('Failed to kick.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to kick.\n' + error);
  }
}
Example #4
0
export async function disbandBattlegroup(groupID: string) {
  try {
    const res = await GroupsAPI.DisbandV1(defaultConfig, game.shardID, game.selfPlayerState.characterID, groupID);
    if (res.ok) {
      sendSystemMessage('Battlegroup disbanded successfully');
      return res;
    }

    sendSystemMessage('Failed to disband Battlegroup\n');
    console.error('Failed to disband Battlegroup\n' + JSON.stringify(res.data));
  } catch (error) {
    console.error('Failed to disband Battlegroup\n' + error);
  }
}
Example #5
0
export async function quitBattlegroup() {
  try {
    const result = await GroupsAPI.QuitV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      getStateObject().id,
    );

    if (result.ok) {
      sendSystemMessage(`Battlegroup quit!`);
      return;
    }

    sendSystemMessage(`Failed to quit Battlegroup.`);
    console.error('Failed to quit Battlegroup.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to quit Battlegroup.\n' + error);
  }
}
Example #6
0
export async function quitWarband() {
  try {
    const result = await GroupsAPI.QuitV1(
      defaultConfig,
      client.shardID,
      client.characterID,
      getStateObject().id,
    );

    if (result.ok) {
      sendSystemMessage(`Warband quit!`);
      return;
    }

    sendSystemMessage(`Failed to quit Warband.`);
    console.error('Failed to quit Warband.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to quit Warband.\n' + error);
  }
}
async function inviteToWarband(characterID: string, characterName: string, warbandID: string) {
  try {
    const result = await GroupsAPI.InviteV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      warbandID,
      characterID,
      characterName,
    );

    if (result.ok) {
      sendSystemMessage(`Warband invite sent successfully!`);
      return;
    }

    sendSystemMessage(`Failed to send Warband invite.`);
    console.error('Failed to send Warband invite.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to send Warband invite.\n' + error);
  }
}