Example #1
0
 function testInsert(k: Uint64, v: Uint64) {
   let s = '' + k;
   map.set(s, v);
   expect(ht.has(k)).toBe(false, `Unexpected positive has result for ${s}`);
   ht.set(k, v);
   compare();
 }
Example #2
0
    fragmentShaderTest({isPresent: 'uint', outLow: 'uint', outHigh: 'uint'}, tester => {
      let {gl, builder} = tester;
      let shaderManager = new HashMapShaderManager('h');
      shaderManager.defineShader(builder);
      builder.addUniform('highp uvec2', 'inputValue');
      builder.setFragmentMain(`
uint64_t key = unpackUint64leFromUint32(inputValue);
uint64_t value;
isPresent = uint(h_get(key, value));
outLow = value.value[0];
outHigh = value.value[1];
`);
      tester.build();
      let {shader} = tester;
      shader.bind();
      let hashTable = new HashMapUint64();
      let gpuHashTable = tester.registerDisposer(GPUHashTable.get(gl, hashTable));
      let testValues = new Array<Uint64>();
      while (testValues.length < COUNT) {
        let x = Uint64.random();
        if (hashTable.has(x)) {
          continue;
        }
        testValues.push(x);
        hashTable.set(x, Uint64.random());
      }
      let notPresentValues = new Array<Uint64>();
      notPresentValues.push(new Uint64(hashTable.emptyLow, hashTable.emptyHigh));
      while (notPresentValues.length < COUNT) {
        let x = Uint64.random();
        if (hashTable.has(x)) {
          continue;
        }
        notPresentValues.push(x);
      }
      function checkPresent(x: Uint64) {
        gl.uniform2ui(shader.uniform('inputValue'), x.low, x.high);
        shaderManager.enable(gl, shader, gpuHashTable);
        tester.execute();
        const {values} = tester;
        let expectedValue = new Uint64();
        let expectedHas = hashTable.get(x, expectedValue);
        const has = values.isPresent === 1;
        expect(has).toBe(expectedHas, `x=${x}`);
        if (has) {
          expect(values.outLow).toBe(expectedValue.low, `x=${x}, low`);
          expect(values.outHigh).toBe(expectedValue.high, `x=${x}, high`);
        }
      }
      testValues.forEach((x, i) => {
        expect(hashTable.has(x)).toBe(true, `cpu: i = ${i}, x = ${x}`);
        checkPresent(x);
      });
      notPresentValues.forEach(x => {
        checkPresent(x);
      });
    });
 function compareViaGet() {
   let value = new Uint64();
   for (let [s, expectedValue] of map) {
     let key = Uint64.parseString(s);
     let has = ht.get(key, value);
     expect(has && Uint64.equal(value, expectedValue))
         .toBe(
             true,
             `Hash table maps ${key} -> ${has ? value : undefined} rather than -> ${expectedValue}`);
   }
 }
Example #4
0
 function checkPresent(x: Uint64) {
   gl.uniform2ui(shader.uniform('inputValue'), x.low, x.high);
   shaderManager.enable(gl, shader, gpuHashTable);
   tester.execute();
   const {values} = tester;
   let expectedValue = new Uint64();
   let expectedHas = hashTable.get(x, expectedValue);
   const has = values.isPresent === 1;
   expect(has).toBe(expectedHas, `x=${x}`);
   if (has) {
     expect(values.outLow).toBe(expectedValue.low, `x=${x}, low`);
     expect(values.outHigh).toBe(expectedValue.high, `x=${x}, high`);
   }
 }
 function checkPresent(x: Uint64) {
   let temp = new Uint32Array(2);
   temp[0] = x.low;
   temp[1] = x.high;
   let inputValue = encodeBytesToFloat32(temp);
   gl.uniform4fv(shader.uniform('inputValue'), inputValue);
   shaderManager.enable(gl, shader, gpuHashTable);
   tester.execute();
   let resultBytes = tester.readBytes();
   let has = resultBytes[0] === 255;
   let expectedValue = new Uint64();
   let expectedHas = hashTable.get(x, expectedValue);
   expect(has).toEqual(expectedHas);
   if (has) {
     expect(tester.readUint32(1)).toEqual(expectedValue.low);
     expect(tester.readUint32(2)).toEqual(expectedValue.high);
   }
 }
Example #6
0
  it('HashMapUint64', () => {
    let ht = new HashMapUint64();
    let map = new Map<string, Uint64>();

    function compareViaIterate() {
      let htValues = new Map<string, Uint64>();
      for (let [key, value] of ht) {
        let s = key.toString();
        expect(htValues.has(s)).toBe(false, `Duplicate key in hash table: ${s}`);
        expect(map.has(s)).toBe(true, `Unexpected key ${s} in hash table`);
        htValues.set(s, value.clone());
      }
      for (let [s, value] of map) {
        let v = htValues.get(s);
        expect(v !== undefined && Uint64.equal(v, value))
            .toBe(true, `Hash table maps ${s} -> ${v} rather than -> ${value}`);
      }
    }

    function compareViaGet() {
      let value = new Uint64();
      for (let [s, expectedValue] of map) {
        let key = Uint64.parseString(s);
        let has = ht.get(key, value);
        expect(has && Uint64.equal(value, expectedValue))
            .toBe(
                true,
                `Hash table maps ${key} -> ${has ? value : undefined} ` +
                    `rather than -> ${expectedValue}`);
      }
    }

    function compare() {
      compareViaIterate();
      compareViaGet();
    }
    let numInsertions = 100;

    function testInsert(k: Uint64, v: Uint64) {
      let s = '' + k;
      map.set(s, v);
      expect(ht.has(k)).toBe(false, `Unexpected positive has result for ${s}`);
      ht.set(k, v);
      compare();
    }

    let empty0 = new Uint64(ht.emptyLow, ht.emptyHigh);
    testInsert(empty0, Uint64.random());

    for (let i = 0; i < numInsertions; ++i) {
      let k: Uint64;
      let s: string;
      while (true) {
        k = Uint64.random();
        s = k.toString();
        if (!map.has(s)) {
          break;
        }
      }
      testInsert(k, Uint64.random());
    }

    let empty1 = new Uint64(ht.emptyLow, ht.emptyHigh);
    testInsert(empty1, Uint64.random());
  });
 testValues.forEach((x, i) => {
   expect(hashTable.has(x)).toBe(true, `cpu: i = ${i}, x = ${x}`);
   checkPresent(x);
 });
    fragmentShaderTest(3, tester => {
      let {gl, builder} = tester;
      let shaderManager = new HashMapShaderManager('h');
      shaderManager.defineShader(builder);
      builder.addUniform('vec4', 'inputValue', 2);
      builder.setFragmentMain(`
uint64_t x;
x.low = inputValue[0];
x.high = inputValue[1];
uint64_t y;
gl_FragData[0] = h_get(x, y) ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, 0.0, 0.0);
gl_FragData[1] = y.low;
gl_FragData[2] = y.high;
`);
      tester.build();
      let {shader} = tester;
      shader.bind();
      let hashTable = new HashMapUint64();
      let gpuHashTable = tester.registerDisposer(GPUHashTable.get(gl, hashTable));
      let testValues = new Array<Uint64>();
      while (testValues.length < COUNT) {
        let x = Uint64.random();
        if (hashTable.has(x)) {
          continue;
        }
        testValues.push(x);
        hashTable.set(x, Uint64.random());
      }
      let notPresentValues = new Array<Uint64>();
      notPresentValues.push(new Uint64(hashTable.emptyLow, hashTable.emptyHigh));
      while (notPresentValues.length < COUNT) {
        let x = Uint64.random();
        if (hashTable.has(x)) {
          continue;
        }
        notPresentValues.push(x);
      }
      let mungedTable: Uint32Array;
      hashTable.tableWithMungedEmptyKey(table => { mungedTable = new Uint32Array(table); });
      function checkPresent(x: Uint64) {
        let temp = new Uint32Array(2);
        temp[0] = x.low;
        temp[1] = x.high;
        let inputValue = encodeBytesToFloat32(temp);
        gl.uniform4fv(shader.uniform('inputValue'), inputValue);
        shaderManager.enable(gl, shader, gpuHashTable);
        tester.execute();
        let resultBytes = tester.readBytes();
        let has = resultBytes[0] === 255;
        let expectedValue = new Uint64();
        let expectedHas = hashTable.get(x, expectedValue);
        expect(has).toEqual(expectedHas);
        if (has) {
          expect(tester.readUint32(1)).toEqual(expectedValue.low);
          expect(tester.readUint32(2)).toEqual(expectedValue.high);
        }
      }
      testValues.forEach((x, i) => {
        expect(hashTable.has(x)).toBe(true, `cpu: i = ${i}, x = ${x}`);
        checkPresent(x);
      });
      notPresentValues.forEach((x, ) => { checkPresent(x); });
    });