outMat2d = mat2d.fromScaling(outMat2d, vec2A); outMat2d = mat2d.fromTranslation(outMat2d, vec2A); outStr = mat2d.str(mat2dA); outVal = mat2d.frob(mat2dA); outMat2d = mat2d.add(outMat2d, mat2dA, mat2dB); outMat2d = mat2d.subtract(outMat2d, mat2dA, mat2dB); outMat2d = mat2d.sub(outMat2d, mat2dA, mat2dB); outMat2d = mat2d.multiplyScalar (outMat2d, mat2dA, 2); outMat2d = mat2d.multiplyScalarAndAdd (outMat2d, mat2dA, mat2dB, 2); outBool = mat2d.exactEquals(mat2dA, mat2dB); outBool = mat2d.equals(mat2dA, mat2dB); // mat3 outMat3 = mat3.create(); outMat3 = mat3.fromMat4(outMat3, mat4A); outMat3 = mat3.clone(mat3A); outMat3 = mat3.copy(outMat3, mat3A); outMat3 = mat3.fromValues(1, 2, 3, 4, 5, 6, 7, 8, 9); outMat3 = mat3.set(outMat3, 1, 2, 3, 4, 5, 6, 7, 8, 9); outMat3 = mat3.identity(outMat3); outMat3 = mat3.transpose(outMat3, mat3A); outMat3Null = mat3.invert(outMat3, mat3A); outMat3 = mat3.adjoint(outMat3, mat3A); outVal = mat3.determinant(mat3A); outMat3 = mat3.multiply(outMat3, mat3A, mat3B); outMat3 = mat3.mul(outMat3, mat3A, mat3B); outMat3 = mat3.translate(outMat3, mat3A, vec3A); outMat3 = mat3.rotate(outMat3, mat3A, Math.PI/2); outMat3 = mat3.scale(outMat3, mat3A, vec2A); outMat3 = mat3.fromTranslation(outMat3, vec2A); outMat3 = mat3.fromRotation(outMat3, Math.PI);
/** * Projection Matrix * * @readonly * @type {GLM.IArray} */ public get Projection(): GLM.IArray { return mat3.clone(this.mProjection); }