outBool = mat2d.exactEquals(mat2dA, mat2dB);
outBool = mat2d.equals(mat2dA, mat2dB);

// mat3
outMat3 = mat3.create();
outMat3 = mat3.fromMat4(outMat3, mat4A);
outMat3 = mat3.clone(mat3A);
outMat3 = mat3.copy(outMat3, mat3A);
outMat3 = mat3.fromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
outMat3 = mat3.set(outMat3, 1, 2, 3, 4, 5, 6, 7, 8, 9);
outMat3 = mat3.identity(outMat3);
outMat3 = mat3.transpose(outMat3, mat3A);
outMat3Null = mat3.invert(outMat3, mat3A);
outMat3 = mat3.adjoint(outMat3, mat3A);
outVal = mat3.determinant(mat3A);
outMat3 = mat3.multiply(outMat3, mat3A, mat3B);
outMat3 = mat3.mul(outMat3, mat3A, mat3B);
outMat3 = mat3.translate(outMat3, mat3A, vec3A);
outMat3 = mat3.rotate(outMat3, mat3A, Math.PI/2);
outMat3 = mat3.scale(outMat3, mat3A, vec2A);
outMat3 = mat3.fromTranslation(outMat3, vec2A);
outMat3 = mat3.fromRotation(outMat3, Math.PI);
outMat3 = mat3.fromScaling(outMat3, vec2A);
outMat3 = mat3.fromMat2d(outMat3, mat2dA);
outMat3 = mat3.fromQuat(outMat3, quatA);
outMat3Null = mat3.normalFromMat4(outMat3, mat4A);
outStr = mat3.str(mat3A);
outVal = mat3.frob(mat3A);
outMat3 = mat3.add(outMat3, mat3A, mat3B);
outMat3 = mat3.subtract(outMat3, mat3A, mat3B);
outMat3 = mat3.sub(outMat3, mat3A, mat3B);
Example #2
0
    /**
     * recalculate {mViewWorld} matrix
     * 
     * @protected
     * @param {GLM.IArray} view
     */
    protected updateViewWorld(view: GLM.IArray) {
        mat3.multiply(this.mViewWorld, view, this.Transformations);

    }